Step 6 of 7 The seven-step path · Crest Space
Money, randomised items and classification in Australia
The commercial structure of this genre is not hidden, but it is introduced gradually, and usually at a point when you are already invested. Reading about it in advance costs nothing and puts the decisions back under your control.
How these games are funded
Titles in this genre are built to be played for years, and the money arrives across those years rather than at the point of installation. The mechanisms are fairly standard across the category.
- Premium currency
- A second currency bought with real money and spent inside the game. Its purpose is partly convenience and partly psychological distance: spending a currency you bought earlier does not register the same way as spending money does.
- Premium accounts or passes
- A time-limited subscription that multiplies what you earn per match. It buys pace rather than content, and its value depends entirely on how much you actually play during the period.
- Premium vehicles
- Individual vehicles bought outright, typically earning at an enhanced rate and sitting outside the research tree. These are the largest single purchases in most titles.
- Randomised purchases
- Crates, boxes or bundles whose specific contents are determined at the moment of opening. You know the pool of possible outcomes and the odds, where they are published; you do not know what you are buying.
- Cosmetic items
- Camouflage, decals, decorations and similar. These affect nothing mechanically and are the least complicated thing in the list to buy.
None of this is unusual or improper. It is worth understanding, though, that the pacing of a free-to-start progression system and the pricing of the shortcuts around it are designed together. The rate at which you earn is not a natural fact about the game; it is a decision, made in the same room as the price list.
Deciding before you are asked
The most useful habit available to a new player is to set a position on spending before the first offer appears, because offers are timed to arrive when your judgement is least neutral — after a good session, at the end of a long grind, or during a limited event.
- Decide whether you are willing to spend anything at all on this title, and settle it before you install.
- If the answer is yes, set an amount in Australian dollars for a defined period — a month, a season — rather than deciding purchase by purchase.
- Prefer purchases where you know exactly what you receive over purchases where you do not.
- Impose a delay on yourself for anything above a threshold you choose. A day is usually enough for a limited-time offer to stop feeling limited.
- Check the currency shown at checkout. Where a store is not set to Australia, the figure may be in another currency and your card may add a conversion fee on top.
- Keep the receipts. They are what a refund request depends on.
On accounts set up for someone else
If you are setting a game up for a child or a teenager, the payment details attached to the account are the thing to think about first. An account with no stored payment method cannot generate a surprise, and every platform holding a card or a wallet offers some form of purchase authorisation or spending control. Configuring that at the start is considerably easier than disputing a charge later.
Randomised purchases, specifically
Purchases with randomised contents deserve separate treatment because they behave differently from ordinary ones. What you buy is a chance at an outcome, not the outcome itself, and the structure — a variable reward at an uncertain interval — is the same one that makes other forms of chance-based spending difficult to stop.
The practical points are straightforward. Look for published odds and treat their absence as information. Work out the cost of the item you actually want, not the cost of one box. Understand that there is generally no guarantee of receiving a particular item at any amount of spending unless the game explicitly provides one.
How randomised in-game purchases should be treated in Australia — under classification, under consumer law, or under gambling regulation — has been an active area of public policy discussion rather than a settled question, and it is not one this site is in a position to summarise authoritatively. The Australian Classification Board and the Australian Competition and Consumer Commission are the appropriate places to check the current position. Crest Space does not describe a game that sells randomised items as suitable for a young player, and nothing on this site should be read that way.
Your position as a consumer in Australia
Digital products and in-game purchases bought in Australia are not outside consumer protection. The Australian Consumer Law applies to them, and the ACCC is the regulator responsible for it. Its guidance on consumer guarantees sets out the rights that attach to a purchase and the circumstances in which a remedy is available; its material on problems with a product or service explains the steps for pursuing one.
In practice, a dispute about a game purchase usually runs in this order.
- Contact the seller. That is the publisher or the platform you actually bought through, with the receipt and a clear description of the problem. Most straightforward cases end here.
- Escalate in writing. If the first response is unsatisfactory, say what outcome you are seeking and keep the correspondence. A written record is what every later step depends on.
- Contact your State or Territory consumer protection agency. These bodies handle individual consumer complaints; the ACCC lists them and explains the division of responsibility.
- Report to the ACCC. The ACCC does not generally resolve individual disputes, but reports inform what it acts on, and reporting is worthwhile for that reason.
Where a purchase was not made by the account holder at all — a child using a stored card, or a compromised account — the route also involves your bank or card issuer, and quickly. If unauthorised access is involved, Scamwatch is where it should be reported.
Classification, and what it does and does not tell you
The Australian Classification Board is the body responsible for classifying films and computer games in Australia. Its site carries a searchable database of decisions, and that database — rather than a store page, a marketing description or a summary on a site like this one — is the authoritative record of how a particular title has been classified here and what consumer advice accompanies it.
Crest Space does not state a classification for any game. Classifications attach to specific versions and can change, and repeating one second-hand is precisely how inaccurate information spreads. If a classification matters to your decision, look the title up directly.
Two limits on what a classification tells you are worth keeping in mind. It describes content, not the commercial structure around it — the presence or absence of randomised purchases is a separate question. And it says nothing about the conduct of other players in a multiplayer match, which is the part of an online game most likely to concern a parent. On that second point, the eSafety Commissioner publishes guidance on online gaming, including how to use reporting and moderation tools and what to do about serious harassment.
What to watch out for
Third-party currency sellers. Sites offering premium currency below the publisher’s price generally breach the game’s terms, can result in the account being closed, and leave you with no consumer remedy at all.
“Limited time” that keeps returning. Seasonal offers in long-running games are usually cyclical. An item that appears to be disappearing forever frequently reappears.
Sunk cost. Money already spent is not a reason to spend more, and progression already earned is not a reason to keep playing something you have stopped enjoying.
Next
The final step sets out exactly which products this site discusses, what is known about them, and the commercial arrangement that determines the scope of that coverage.